Game Design

Interfacedesign
1.165 Advanced Media
Sommersemester 2005

The emphasis of the course is on practical design of games. The aim of the course will be to design

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Raiden wins

http://www.spotleid.de/temp/mk4.rar (win)

17. Oktober 2005 um 14:58Uhr
SF

Online RPG

A krickelkrackel RPG, which takes a lot of time to start with, but it's kind of interesting Idea.

8. Juli 2005 um 01:17Uhr
JL

MMO charts

http://www.mmogchart.com/

14. Juni 2005 um 14:19Uhr
ML

well I can't make any new post so I will do it that way:
funny game, give it more than a glimpse:
retrogame

EDIT ups wrong link

17. Juni 2005 um 00:06 Uhr

MP

This is all a player need

Go pop!

http://www.virtual-bubblewrap.com/popnow.shtml

9. Juni 2005 um 15:34Uhr
ML

Kindheitstraumabewältigung: Super! ;-)

11. Juni 2005 um 22:48 Uhr

TM

Game Console Controller Family Tree

How did the current home-console controllers come to be? How have they evolved? You may have noticed some similarities between the current generation controllers, or between them and the previous generations of controllers. So, how do they all tie together?

http://www.axess.com/twilight/console/

2. Juni 2005 um 12:18Uhr
ML